Primitive Wars
Developer: Tric, Wizard Soft
Release year: 2001.5
Originally, Jurassic Primeval 2 was a game that was supposed to be developed by Tric. It started development in 1997 and was planned to be distributed by SKC. It was being developed for over two years, and if the advertisement at the time was true, it was a huge game that cost 750 million won in development alone. Jurassic Primeval 2, which was made by Tric, shows a very different appearance from the version currently in circulation, but when Wizard Soft became independent from SKC, the copyright was transferred to Wizard. Thus, Jurassic Proto-War 2 was overturned, and it was not until 2001 that it was made entirely new. I heard that Tric has later merged.
Jurassic Primeval 2, released in 2001, was honored with the Excellence Award at the 2001 Korea Game Awards hosted by the Ministry of Culture and Tourism, but the box office did not live up to expectations. As the development period of nearly five years has passed, a development cost of 3.5 billion won (according to the distributors) was invested, and sales were said to have recorded 50,000 copies. Overseas sales are said to have shown good performance. Unlike the previous work, the number of races was greatly reduced and reduced to four races, and the introduction of role-playing elements, graphics, and artificial intelligence were significantly improved compared to the previous work. There was also a league at one time, but it was lost to history due to lack of popularity.
The sequel, Primitive Wars swerved back into a starcraft-like gameplay compared to Jurassic War.
Four factions, Primitives, Tyrano, Elves and Demons vie for control over Jurassic Island, centuries after wars of the first game.
There are many changes – Primitives employ ten-foot-giants, blimps and ballistae, Tyranos are a race of shapeshifting mutant dinosaurs, Elves can summon dragons and unicorns, and Demons are literal demons from hell, able to raise undead. They also have a curious mechanic called KP – kill points. It is a single pool, HP and MP combined, used to cast spells and replenished when scoring a kill.
All in all, the game saw limited success in Europe, but it has a loyal following in Korea. They still make custom maps, mod the game and hold tournaments.
Jurassic Island’s Regional Organization (by Jirka)
Elborooa Island
Elborooa Island is an island to the north of Jurassic Island, where the spirit of Deca, who was defeated by the hands of Plucky in the year 932 of the Primitives’ calendar, was sealed in Vall-hole Palace. Later, in 1459, when the seal was broken by Wizard Stuma, Deca awoke from his long slumber and took possession of Stuma’s soul to exact revenge on the Primitives. The island of Elborooa, where Deca creates the sinister and evil Demons tribe, was used as the home of the Demons in the original Jurassic War 2.
Barsmoo
Located to the northwest of Jurassic Island, the Barsmoo region consists of cliffs along the coast. Beyond the cliffs are rugged and dense mountains, making it easy to defend against enemy attacks. By capturing this region, the Demons were able to secure the defenses of their stronghold, giving them a foothold in the northwestern part of the continent.
Nusakama
Home to Kapa Temple, after falling to the Demons, it was ruled by Wizard Aasre, who possessed a jewel called the Time of Oblivion. Of particular note is the presence of King Demons and Gargoyles, whose strength is doubled in the dark, which is why the Primitives avoided approaching it at night.
Sellbaros
The richest and most fertile land on Jurassic Island. When the Demons invaded all three regions – Barsmoo, Nusakama, and Sellbaros – at the same time, the young Patriarch Jarrmyn tried to protect Sellbaros but was tricked by the Demons. Deca of the Demons, who took over the region, mutated the dinosaurs of Sellbaros to create the Tyranos, wreaking further havoc on Jurassic Island. In addition, as both the Barsmoo and Nusakama regions fell under the control of the Demons at the same time, the heroes who defended Barsmoo and Nusakama lost their lives.
Karrbilla
Once owned by the Primitives, the Karrbilla region was invaded by the Demons from Elborooa Island and quickly fell under their control. However, this area is a constant battleground for the Primitives, the Demons, and the Tyranos, with the exception of the Elves, and it is a chaotic place that keeps being taken and lost again and again.
Tellma Ravine
Located just north of Jurassic Island’s Dream Lake, Tellma Ravine is a narrow, rugged, and rough terrain of stone. It’s one of the few passageways between the eastern and western parts of Jurassic Island, but it’s also one of the most difficult places to navigate, with plenty of places to hide. There are also many reasons to pass through, not the least of which is the proximity of the strategically important Razzniella-Woods.
Bimarss
It is home to Asrometa Castle, the stronghold of the Primitives, and Hitan Temple in the northern part of the region. Asrometa was home of the Great Patriarch Ruwataa and was also guarded by Al-fathur when Jarrmyn traveled to Sellbaros to stop the Demon invasion. Hitan Temple would be the first place the Demons will attack to begin their full-scale destruction of the Primitives.
Linia
From the outside, this region appears to be a fertile plain. However, once it rains, it becomes a swamp that does not drain for months and turns into mud. The Primitives knew that when it fills up, the water sucks everything on the ground, and for that reason, they avoided going near Linia. However, the Primitives once attacked the Tyranos with a ploy to lure them to Linia and take over their strongholds. This plain is full of mysteries.
Natamya The area where the Jurassic Sword is hidden, located in the southern part of Dream Lake. Unlike the tranquillooking Linia, the cliffs here are rugged, and it’s where most of Jurassic Island’s secrets are buried.
Lomit Valley
The valley surrounding the Linia and Natamya regions. In particular, this place is blocking the Linia region like an iron wall, so if you wait in ambush in Lomit Valley to attack those that have entered Linia, you can inflict a lot of damage to them.
Pride-Woods and Niss-Woods
Since 1457, the home of the Elves, whose Queen, Zellweger, broke away from the Primitives and won the war against the Imps, who had fallen under the control of the Demons. She also captured the densely forested and cave-ridden Niss-Woods to build a line of defense against the Demons. Niss-Woods lie to the northeast of Jurassic Island and Pride-Woods to the east, and they are the foundation of the Elven Utopia.
Razzniella-Woods
Connected to the northern area north of Dream Lake, these woods were one of the most important strategic points in the original Jurassic War 2. They are highly combat-intensive, difficult to capture, and difficult to hold once captured. However, it is also the best base from which to move across the entire island.
Aldino
This is the first region that the Tyranos reach after escaping the clutches of the Demons from Karrbilla. It is located in the southeastern part of Jurassic Island and has a relatively abundant game. This is where the Tyranos make their first Nests. By nesting here, the existence of the Tyranos tribe becomes known to the other tribes, and along with the Demons, they cause chaos on Jurassic Island.
Ellercast
Located on the southeastern tip of Jurassic Island, the Ellercast region is where the Tyranos expanded their power and found a better place to settle than the Aldino region. It is later declared by Aesir as their home base. By capturing this region, the Tyranos secured the safety of their home base and can focus on expanding their power.
Well, not so primitive after all
Cheats I found online:
where am i? – open the whole map
eat berry berry – Get 10.000 berries
i got a power – get upgraded units to the tenth level
skip the scenario – Skip the scenario
show ending story – end the game
Transitions to new levels, respectively:
go stage # 1
go stage # 2
go stage # 3
go stage # 4
go stage # 5
go stage # 6
go stage # 7
go stage # 8
go stage # 9
go stage # 10
go stage # 11
go stage # 12
A serial code found online that seems to work, if anyone’s interested:
17Z0-0C00-01200
A few places to look for more info:
- The korean forum on Naver where they have the files of the original game free to download. Also the expansion that changes the game a lot, „The Ranker”. (a browser plugin that lets you browse without an account is linked in the links section)
- And a forum thread there with game files.
- Just listen to this vocals! Jae-hoon Park is king
- Some stuff about the expansion on a Korean blog.
- A piratebay forum thread with some, pieces of info. The download links are dead though.
- A translation of The Ranker expansion by Jirka! A pdf and some other goodies in this google drive, originally posted on some abandonware sites on 6th May 2023.
- This translation pdf uploaded to the Internet Archive with the Wayback Machine.